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Old Dec 02, 2008, 07:27 AM // 07:27   #21
Krytan Explorer
 
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/signed -> insignia

/signed -> SP buff (somehow)
Change SP power so it's useful to spammers,
decrease spirit's recharge.
Some e-mang ( when a spirit of you die you gain 1-3 en, does not effect Necro, would be overpowered.
Increase spirit's level.
Something else
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Old Dec 02, 2008, 09:55 AM // 09:55   #22
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I really like the idea. I was using survivor or radiants all the time. If they also buff spawning a bit I would play my rit again. I think in pvp it is really needed.

In pve rits does not seem to need a buff. For example I still consider rit boss a higher thread than any necro or sin boss which in my opinion is sign of a power in this class. By playing rit I feel more confident than by playing necro or mesmer (or I just suck on them...). Maybe people just need to play rit more? In my opinion ritualist is the class not mastered yet properly. So big yes for the insignias idea but and spawning power changes but no for spirit buffs.
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Old Dec 02, 2008, 07:42 PM // 19:42   #23
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I still very much like this idea along with some of the suggestions made in the spawning power thread
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Old Dec 02, 2008, 08:26 PM // 20:26   #24
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/signed

An insignia for primary rits would be nice. In PvE, necromancers often come out superior at rit's job... In PvP, apart from runner or occasional Ritual Lord, it's hard to spot one.
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Old Dec 02, 2008, 10:49 PM // 22:49   #25
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Quote:
Originally Posted by Sante_Kelm View Post
The general "rush" nature of PvE also makes re-binding frustrating between skirmishes.
[Summon Spirits] - no need to invest in other attributes for this one
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Old Dec 03, 2008, 06:56 AM // 06:56   #26
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So... your solution for PVE is to grind (in other words, 'invest time in') PVP? Sorry to be a stick in the mud, but I generally hate PVP. I hate most grinding, too. I grinded for max Sunspear Rank, and that was it for me. XP
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Old Dec 03, 2008, 07:13 AM // 07:13   #27
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I'll support the rit class as they are crucial in a team anyways.

/signed.
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Old Dec 03, 2008, 08:45 AM // 08:45   #28
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The main reason this need to be done is so that RT's can play Spirit spam in a good way that team's will accept.
If i run the build below nowadays -it's a decent build- team usually won't be happy and say stuff like: more splinter/AR
[build;OACjAqiLpSDg+gfTlTRbHXVTriA]
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Old Dec 03, 2008, 01:56 PM // 13:56   #29
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When I play my rit I'll run that exact build above, usually swapping out GDW for Flesh of my Flesh because I don't care how effective it is, spamming weapon spells is boring as shit. Now if I was in an elite area or something, sure I'll do weapons but for normal PvE play it's all about fun (it's certainly not about challenge) and weapon spells are not fun. Spirits are very fun. Oh, and obviously I'd be using the good Kurzick skill and not the crappy Luxon skill.

So months later I'm going to /re-sign - still wish they'd fix Spawning though.
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